Archive for the ‘Feature’ Category
A World Of Smartphones
Saturday, July 10th, 2010We’ve all heard it: Microsoft (nowadays Google and Apple, too) being referred to as the “evil empire,” or Windows Mobile being called a “dying breed.” There are some truths to these statements: if you really think about it, smartphone brands, their parent companies, the user base, the developers and the community are a lot like nations, each vying for success and dominance. So, what would each smartphone brand be like as a country (or other stately body)? Well, I thought about it for a while and what follows is what I came up with. I’ve spent time in each or with people from each community, and these are the conclusions I’ve drawn. In chronological order, I present the Five Nations of Smartphone. Enjoy!
Sebring 2010: 12 Hours Of Storylines
Sunday, March 21st, 2010
Storylines. If I had to pick one reason why I enjoy watching endurance races more than any other types, it’s the fact that there are so many different “stories” occurring at any given moment during the race. Such was the case at the 58th running of 12 Hours of Sebring, the grand opening to the 2010 American Le Mans Series.
Before I go into talking about this race, though, I have some definite explaining to do. No, your RSS reader is not broken, and no, I haven’t been posting to a secret part of this site: the date of the last post I made is indeed August 9, 2009. Sad thing, isn’t it? Well, I’m back now, and I have new plans and ideas for Ignition Unlimited. Believe it or not, I’ve even convinced a guest writer to occasionally drop some content on here! Amazing! I’ll go into detail about the future of IU later, because now, it’s time to talk about Sebring.
A Failure, Undercover
Sunday, August 9th, 2009
Yeah, yeah, I know this game came out in November of 2008, and that it’s almost a whole year later, AND that Need For Speed: Shift is coming out in slightly over a month, but I still feel the need to give a commentary on this game. Until I saw the light of games like DiRT, Test Drive Unlimited, and Forza Motorsport 2, I was a big Need For Speed fan.
Need For Speed: Most Wanted was (and still is) one of the greatest “arcadey” racing games ever made (those police chases almost become zombie-horror-survival-esque with their one-versus-infinite feel), so it was natural for EA: Blackbox to try to replicate that feel after two games that didn’t do so well (Carbon and ProStreet). Did they succeed? Read on to find out.
Out Of The Garage
Friday, May 15th, 2009
Ignition Unlimited is back in action! As you notice, things are different. A lot different. This post is to describe what I’ve done to the site, what my new direction for it will be, and other plans for the future of the site. I felt like going with a more luxurious feel this time around, to support my grand touring aspirations, so I went with chrome, leather and carbon fiber. Continue into the post for a further description of all my plans and everything else I have to say about this update.
